Category Archives: FIFA 15

Step-by-step summary of FUT 15 Investment Coin Making Guide

fifa 15 tips

fifa 15 tips

Since the launch of FUT 15 we’ve released numerous FIFA coin making methods and guides in order to give our loyal customers the tools to make coins for themselves.This easy-to-follow guide will cater for those of you wishing to make decent coins, without the risk of one bad investment ruining all your hard work!

To begin, you will all know that every player in FIFA 15 Ultimate Team has a quick sell (discard) value. These quick sell values are essentially a safety net, providing you with an insured amount of coins.

Step-by-step summary:
1.Gauge how susceptible a chosen player is to rise in price (both in the short term and long term).
2.For your reference, check the listed quick sell values to see whether it can act as a safety net on your investment.
3.Invest and hold that player.
4.Sell at an inflated price (hopefully) when you feel the time is right. You should use your experience of the FUT 15 Transfer Market here, but we’ll provide analysis further on in this guide.
5.Use the profit you make to re-invest in other players (preferably hovering around their quick sell value, or their consistent going rate, further limiting the risk). It’s difficult to lose many coins if the player is purchased outside of a market crash period, and consistently sells at the rate you purchase him for.

The key to gauging how susceptible a player is to rise in price is to think in terms of their supply and demand. Assuming no events cause a fluctuation in supply (keep an eye out for these), you should pay particular attention to their demand.

We hope you now have a better understanding at how you can use discard values to your advantage, and also how hype and player performances can be used to make serious coinage.Btw if you need really cheap fifa 15 coins, you are welcome to visit

How to Score on Penalties and Free Kicks

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How to Score on Penalties and Free Kicks

FIFA 15 is renowned for being easy to pick up and play, but it can still be a bit overwhelming for new players, particularly those who aren’t especially familiar with the sport.If this is your first time to playing FIFA, you may find these tips on scoring goals, converting penalties, and choosing formations helpful. If you’re a veteran, you can find the players you should be targeting in career mode.Score on Penalties and Free Kicks take your first steps into the beautiful game more easy.

How to Score on Penalties and Free Kicks
Scoring on a penalty is relatively easy, but it takes a bit of finesse. Wait for the mark to hit the green center of the gauge, then tap (don’t mash) shoot. While your player runs up to the ball, hold the stick in the direction you want the ball to go.

Scoring on a free kick is somewhat more difficult. You will want to aim the camera at the wall of players, looking for a gap between the heads of the players. Power up your shot to between two or three bars of power depending on your distance, and when your kicker starts running to the ball, hold the left analog stick up. The ball will then dip and should go into the net.

Finally, if you find yourself in the unfortunate position of having to stop a penalty as a goalkeeper, stay to the middle of the goal and either flick the right analog stick to the right or to the left depending on where you think the kicker will try and put the ball. As with stopping real penalties, there’s some guesswork involved, but you should at least have a fighting chance.

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Top 5 Reasons for you to Purchase FIFA 15

Five Additions We'd Like to See in FIFA's Career Mode

It’s hard to believe September is just around the corner. It’s time to start gearing up for the FIFA season again, and what’s shaping up to be the most awesome installment in the EA FIFA series ever, FIFA 15! FIFA 15 releases on September 23rd in North America and September 25th in Europe, so there is still time to buy FIFA 15. You may not want to wait to order FIFA 15, however. Preordering comes with some awesome bonuses! Here are the top 5 reasons you should absolutely purchase FIFA 15:

fifa features

Astounding realism
FIFA 15 is going to be the most intensely realistic soccer sim game ever made. Players on the virtual field will have more than 600 emotions, and will realistically interact with teammates. Two hundred new Premier League 3D head scans will make the player models immediately recognizable. Even audiences will be more realistic with new cheers based on live match atmosphere captured during the past FIFA season. Expect more personality than ever before!

Career Mode upgrades
Career Mode in FIFA 15 is going to be better than ever with an improved transfer market and Team Management system. You’ll be able to save time and more quickly jump into the action. Player Growth and Scouts are going to see improvements as well, so it will be easier than ever to choose the best new players for your team and match them up intelligently with your existing players.

Play all 20 Premier League Stadiums
Here’s another reason to buy FIFA 15. This game is going to come loaded with all 20 Premier League Stadiums, virtually replicated with every detail intact, including lifelike detail on the animated LEDs. Find out what it’s like to take the action to every field and come away a winner!

Loan players
It’s tough to get your hands on some of the most sought-after Ultimate Team players, but with the new loan system, you’ll be able to try them before you buy them. Loans are all one-offs, and they are limited to a certain number of games, but this is a very cool feature that can help expand your game experience.

Amazing preorder bonuses
Yeah … you could wait until September 23rd to purchase FIFA 15, but … why? If you preorder FIFA 15, you can lock in the low price of $59.99 for the standard edition or $69.99 for the Ultimate Edition. You’ll get 15 free Ultimate Team Packs with the standard edition. If you upgrade for $10 more to the Ultimate Edition, you’ll get 40 Ultimate Team Packs! On top of that, you’ll get the Adidas All-Star Team, the Adidas Predator collection, and three bonus celebrations. You get Messi on loan for five seasons too. You also get to order FIFA 15 with release day shipping so you can play the game on September 23rd.

What are you waiting for? It’s never too early to purchase FIFA 15. This is going to be the most incredible installment yet, and the pre-order bonuses add phenomenal value!

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The Glimpse of all the new FIFA 15 Features Details

fifa 15 images

The biggest and most popular game mode will be making a swift return to our consoles and personal computers come what September, so now’s a good time to give our readers the lowdown on what’s new in regards to features in FIFA 15 Ultimate Team.

fifa 15 feature

With just over 12 million users and that figure expected to rise when the new title arrives this fall, we take a look at the new additions to FUT 15 this year.

Brand New Base stat Attribute Added
This year will see the introduction of a brand new base stat attribute entitled PHY which is a shortened version of Physical. It’s to become the sixth component on a player in the FUT 15 world and it’s designed to show users which players have strength, decent jumping and a great engine in the way of stamina.

With this new stat, gamers can now carefully think about who they buy in the transfer market that possesses this trait and it will tell them if they can last a full 90 minutes on the pitch and if they have the physical capabilities to out-muscle opponents in challenges for the ball.

In past games gone by, the FUT community had to rely somewhat on defence and heading to estimate if a player had the physical side the their game. Now it’ll be even easier to spot which players have this in their locker and make Ultimate Team a whole different ball-game when FIFA 15 arrives this Autumn

FUT 15 Friendly Seasons
The new friendly seasons game mode will allow gamers to challenge their friends in a 1 v 1 type version of the online seasons concept. This will make rubbing salt in the wounds of your best friends and grabbing all of the bragging rights so much more fun.

New Concept Squads Feature
A new squad planning tool has been created by EA this year that’s called the Concept Squads, and it allows users to shuffle around and look for their best team by testing players out in various different positions that they don’t own yet and see if the team chemistry sticks.

This is a great touch by the developers and a really clever feature to include in this years title as it will help a lot of newbies to Ultimate Team find their perfect starting eleven. You can use this powerful tool to find new signings with or to get rid of a poor player in your club and look for a replacement that you can afford with coins.

FUT 15 Loan Signings
As reported back in May when the pre-order bonuses were announced, you’ll now be able to try and test out any players before going all-in and purchasing them from the auction rooms thanks to the new loan market feature. You can now sign players from the transfer market for a limited amount of games just to get a feel for them and see if they’d fit into your team and do well for you.

If the player is not for you, then you don’t have to sign him on a full length contract for loads of FUT coins. This would be a good tactic to use so pay full attention. When in a tournament final, we recommend that you loan someone mind-blowing like Cristiano Ronaldo, Lionel Messi or Neymar and win the tournament to get more coins then discard the player’s loan period. It’s a good tactic worth thinking about leading into the first couple of weeks into the game’s release.

New Legends Added For Xbox Users
As we reported yesterday, there will be some new Legends for FIFA 15 Ultimate Team that include the likes of Jay-Jay Okocha, Alan Shearer, Michael and Brian Laudrup and many more including the 41 carried over from 14. The Legends more will however still be an Xbox One and Xbox 360 exclusive. So PlayStation users will not have any access to this feature unfortunately.

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FIFA 15 attacking headers tips & tricks

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Winning The Arial Duel
The very first thing that you’re going to need to do in-order to be the king of headers on FIFA 14, is to make sure you win them Arial dues every single time. This is easier said than done, but we know the best tips and tricks to make this happen.

When your player crosses it, what you’ll need to do is start moving your attacking player into the defender that’s going up for the jump with you. You can either run into him from distance, or you can simply hold the sprint button down and carefully nudge him out of the way at close distance.

You should notice that the opposition player is now out of the duel and you have a free header at goal to try and score past the goalkeeper.


Generating Power To Beat The Keepers
There are two different methods to use, it’s entirely up to you on which one works best for you personally. The first technique is just simply holding the shoot button in to just slightly over halfway. We can’t give an exact judgement of how long to hold it in for, because it depends on how far out from goal you are. You’ll just have to practice for a little while and get use to how long you should hold the gauge in for depending on distance out from the opponents goal.

The second method is by far the best one to use! What you need to get in your head to understand where we are coming from is imagine that you’re holding an elastic band pulling it back and then letting go and seeing it fly over the other side of the room. That’s exactly the best example of how this next method works.

All you have to do is when the cross comes flying in from the wing, you must pull the left-trigger to the opposite side. So if the goal is to your left and that’s where you’d usually aim the left-trigger, instead aim for the right and just before contact aim it towards the goal to see the power header come off. It’s all about your timing and positioning, but if you nail it, there’s not a chance for any keeper to save it and that includes ?ech, Neuer and Casillas.

Sign OP Players With Great Jump Stats

There’s a saying (you’ve got to be in it to win it) and that couldn’t be more true with heading the ball into the back of the net. A player can have the best heading stats in the world, 99 out of 100 in-fact, but if he’s not that blessed with climbing and his jump is poor, then he’s never gonna compete with other OP players. Make sure the first thing you look at is the jumping stats, this is where you’ll get up higher than your opponent and then have a greater chance of winning the Arial duels.

You can check out the stats on the Career Mode easily in your squad which is at the main menu when you load up your career. To check that players stats in Ultimate Team you need to start a match and then pause the game and go to substitutes. From there you can scroll down and check out all of your players that have the best statistics and search for jump.

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Finalfantasyxivhelp: FIFA 15 Style or Substance and Incredible Visuals

fifa 15 images

For many years EA have announced the next FIFA game with a raft of gameplay announcements, but FIFA 15’s E3 announcement bucked the trend. Graphics, presentation and aesthetic touches topped the billing as EA began their annual summer-long marketing campaign. This apparent switch in focus begs a central question: will the gameplay be up to scratch?

fifa15 xboxone ps4

First up, incredible visuals. This trailer shows of a lot of the stuff we talked about after the first FIFA 15 playtest, giving you a peek at the pitch deformation, animated ad boards, post movement, player hair movement and player breathing. Seriously.

Disclaimer: I have not played FIFA 15. Was in the wrong country at the wrong time. This is all speculation based off information available to the public. Apologies for the length.

I’m sure that most people have a mental wishlist in mind of announcements they wanted to see. Disillusioned with FIFA 14’s breathtakingly poor balance, my own list included a wide range of gameplay improvements. I wanted to see EA unveil antidotes to the problems which too often reduce FIFA to a shallow husk of a simulation.

Graphics, Presentation, and Emotional Intelligence

The word emotion was front and center when David Rutter took center stage at EA’s E3 conference. FIFA 15 we are told will make us “feel the game” – this year’s tagline. It’s a lofty and understandable ambition for a franchise which, despite its booming popularity, has forever been criticised as lacking atmosphere.

How do they plan to achieve this more immersive experience? First up, EA boast of improved visuals, thanks to an overhauled lighting system, upgraded character models, and the new dynamic pitch, which players will leave their mark on, and vice versa. FIFA 15 definitely looks better than FIFA 14, by some distance, but even so it’s fairly ordinary looking up against contemporary games in other genres. There was no footage to be found from a gameplay perspective, so how much these improvements really matter when the level of detail is dialed down is yet to be seen.

Further improvements are seen in the crowd, which is now more frequently in focus. Impressively modeled and animated, you only had to see it recreating the poznań to know that FIFA 15 will comfortably take the title as most authentic football title this year. Goal celebrations also see a major upgrade, with the whole team involved – something that hasn’t been seen since the childish custom celebrations were implemented some years ago. Fingers crossed this will lead to more believable looking celebrations, but I’m not sure those will return until the custom celebrations are removed. Call me boring, but custom celebrations wreck immersion, and only serve to be FIFA’s analogue to the first person shooter genre’s teabagging.

Perhaps most significantly, EA have developed what they call “emotional intelligence”. The new feature sees the relationships between players tracked in real time throughout the match, reflecting in how players react to events. In general, if you told me one of EA’s biggest new features was a new level of artificial intelligence I’d be extremely happy, but in this case, I think their priorities are out of sort.

FIFA has long had miniature cutscenes, and so far as I can tell almost everyone prefers to skip through them as quickly as possible. It’s not impossible that the new feature could revitalise the dull repetitive deadball scenes, but EA’s historical success with this kind of feature are hardy endearing. Presentational improvements are endearing the first few times you see them, but usually tiresome by the tenth time, and downright irritating by the 100th.

An addendum to the talk about emotional intelligence is the information that it will not affect play. This was no doubt meant to relieve a fanbase still suspicious of scripting, handicapping, and momentum. In some ways though, it seems like a pity. The emotional states of player should matter in a football simulation – not necessarily in a one off competitive match, but in Career Mode? It’s certainly something a game like Football Manager would deal with.

EA are in a very tricky position when it comes to these type of features. There is no doubt that EA did look into ideas like momentum, and at one point considered them part of a natural progression for sports simulation. The scripting debacle has put a hard stop to all that.

To me, scripting and handicapping are blanket terms to describe something more complicated but less sinister. I focused in my last article on the lack of control we users often have over the game. The lack of control, combined with some massively obfuscated mechanics, makes for a game where outcomes often don’t make a great deal of sense, nor feel particularly fair. As patronising as this will likely sound, it is quite natural for people without control over proceedings to assume that something else is in control. Ancient tribes prayed to volcano God, lest they were drowned in lava, and FIFA players believe in a devious AI script that determines the outcomes of matches.

EA’s view is that scripting does not exist. My view is also that scripting doesn’t exist, but I think it is up to EA to look at solving the things which have made people believe in it.

fifa 15 xbox

Gameplay changes

Agility & Control

For about the fifth game in a row, FIFA will finally allow you to play like Messi thanks to changes to dribbling. Players will now have better close control and feel more responsive, and finally, dominant foot dribbling will be part of the game, leading to the differences between dribblers being more noticeable.

I’m pleased to hear that the unrealistic two footed dribbling will be a thing of the past, but an alarm bell rings in my head at the continual mentions of responsiveness. FIFA 14’s Precision Movement was a huge change to the way that players in are animated, and the way they move. The change had a number of consequences and chief among them was a much greater sense in momentum when dribbling. To me, it was one of the most important steps forward FIFA had taken in a long time, let down by an uneven implementation.

The weight of the player is hugely tangible in FIFA 14 when you’re on the ball, but as soon as you get off it, it’s kind of like going back to FIFA 13. Defenders are so much more mobile than attackers that, despite them generally having lower movement attributes, they still have an unfair advantage. Defending in FIFA is all about sprinting into the dribbler, and you go into the tackle knowing that if they try and beat you, your player can turn faster, accelerate faster, and get to a higher top speed than the attacker.

I am conscious that some felt precision dribbling made on the ball movement sluggish – my response is it feels sluggish relevant to what you’re up against. EA should be doubling down and making off the ball movement more realistic. My worry is that what we may see with FIFA 15 is similar to what we saw with FIFA 09. FIFA 07 and 08 delivered revolutionary and realistic biomechanics, and with FIFA 09, in the name of fluidity and responsiveness, player movement was trivialised for rest of the generation. This must not happen again.

Correct Contacts

For the first time with FIFA 15, the physics of the ball will be dependent on the physical contact with the player (though not for all interactions, shots are not mentioned). EA describe various ways that correct contacts will be felt in game, saying that it will, for example, transform the fluidity and feeling of passing.

In a sense, this is an impressive technical upgrade. As you’d expect, with improvements in hardware and science, it becomes possible to simulate things which before had to be faked. Even so, I have my doubts about how much difference this will make. EA make the example of passing as an area improved by correct contacts – I won’t deny their statement. I just question whether it’s really what FIFA’s passing needs. Passing is an area with quite a few problems, and none of them have anything to do with how the contact between boot and ball is modeled. No, the issues with FIFA’s passing are due to a shallow error model, and the restrictive assistance.

Possession Tackling

On the defensive side of the game, EA are talking up changes to tackling. “Possession tackles” will see tacklers rewarded more often with possession of the ball. This seems like a positive change – tackles in FIFA are often needlessly clumsy and it’s not uncommon to make a tackle which actually worsens situations because it goes straight to an unmarked attacker.

Having said that, I’m wary of EA improving players’ tackling abilities. Players are already far too good at making tackles, and tackles are far too frequent. Many users spend the entire game sprinting one player after another directly at the ball carrier – this doesn’t need to be rewarded any more than it currently is. In the long term, EA must break the causal relationship between charging in like a missile and winning the tackle.

Set Piece Control

In my last article, I was critical of aerial play stating that the user (both on the defending and attacking side) has almost no control over what actually happens. It doesn’t seem like anything is going to change with how aerial play works, but EA are offering a new way to take set pieces. Instead of taking the cross, we can select our intended receiver and have the computer take it towards us.

Conceptually, I like it. When playing alone, the lack of movement from the players you are crossing to is a real pain, so to be able to direct that movement yourself seems like a good option. As always, balance is key, and it may be hard to ensure that both the old way of taking corners, and the new way, are worth using.

What we ultimately need though is a lot more activity coming from the AI. On corners right now players move around somewhat randomly, but they should be starting to make runs as the player takes his kick. On the strategic side, I’d love to see the ability to set up attacking and defensive roles for freekicks and corners.

Team Tactics

Perhaps the most intriguing changes revolved around the tactical side of FIFA which I don’t believe has seen any real changes since FIFA 09. The details are fairly scant right now, but it is good to see the game moving towards more authentic representations of real life tactics is tantalising. FIFA’s current tactical options are fairly broad, with an endless array of knobs to tweak, but in terms of actually empowering the user to set their team up how they want, I’ve always felt they’re quite weak. It is arguable that, by moving towards more specific routines, like “park the bus”, tactical changes might be more intuitive, more accessible, and more relevant.

On the face of it, these new tactical behaviours should have the largest effect on the way that the CPU plays, but, the official website’s rundown of features attests to this being something available to us users too. It’s not necessarily the tactical overhaul FIFA needs, but any improvements to this long neglected area are worth cheering.


Most of the gameplay details are covered above, but a handful of mentions don’t fit that well into any category. It does sound like some balancing has been done to through balls and headers, according to Nick Channon in a Gamespot interview. Defensive AI seems to have received some attention too – the last man should now be more conservative, backtracking to give his team a better chance to get back.

Ironically, it is these three changes which feel most important, and it is the casual, afterthought nature of their mentions which is so worrying.


Obviously, there is no revolution coming for FIFA 15, and in fact I’d go further than that and say that the list of gameplay improvements is less encouraging than those for the past five FIFAs. From a competitive perspective, FIFA 14 is a significant step back from the games that came before it, and I wanted EA to respond, coming out with gameplay improvements focused towards repairing key areas.

It seems like presentation is the number one priority this year for EA, and it would be easy to point the finger at that, state that FIFA 15 is a case of style over substance and be done with it, but that isn’t really fair. The truth is that the gameplay announcements are inherently unimpressive. Too many important areas are being neglected, and a lot of attention seems to be going where it simply isn’t needed.

Right now, I’m finding it pretty hard to be optimistic about FIFA 15. All the same, I’m conscious of how difficult it is to predict a game’s quality from speculating about gameplay changes. I could be wrong – I hope I’m wrong – and so, for now, like all of you, I’m waiting on the next round of announcements with bated breath.

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