Category Archives: Path Of Exile

Poe 3.3 Duelist Builds for Gladiator, Champion, and Slayer

The Duelist is Path of Exile’s strength/dexterity hybrid class, generating him unmatched at dealing and avoiding damage. He can effectively use a shield but is equally comfortable slashing away using an effective two-hander or fighting with weapons in each hand. His highly effective arms can draw the strings of the heaviest and most lethal longbows. His very honed reflexes give him a cat-like capability to dodge and parry incoming attacks, be they arrows or axe swings. The Duelist can be a daunting foe, and his reputation as a ruthless killer is nicely deserved. In this Post, U4GM Will share Poe 3.3 Duelist Builds for Gladiator, Champion, and Slayer for you personally.

[PoE 3.3 Slayer Build]Amazing Single Target DPS Oni-Goroshi, Blade Flurry, Embrace the Madness Slayer Build

This Build Even with low price range gear this build has exceptional evident speed, astounding single target DPS, and higher survivability. This Build was lucky to get two swords in about 6-7 hours of farming, and they were strictly identical, so This Build decided to have one for map clearing and one particular for single target and to swap in accordance with the circumstance.
This Build chose Reave for clearing the reason that This Build had by no means tried this skill prior to and using the current up in AoE it seemed to become capable to Clear virtually the complete screen without the need of moving. Single target skill is going to become Blade Flurry because This Build has done a lot of builds on it and because it isn’t my favorite skill, it has excellent single target DPS.
The character is a Slayer simply because its leech capabilities will make it less difficult to deal with the harm from Her Embrace. In addition, it includes a lot of cool factors: 20% culling strike, immune to bleeding and stun although leeching, onslaught, additional damage if you have killed not too long ago.
For numbers check out my PoB: 7000 HP / 80% crit possibility / 1 M DPS on Shaper with realistic setup / 50% movement speed / Significantly less than ten Poe exalted orb a single month right after league start.

+fantastic clear speed
wonderful single target DPS melts bosses
+ invincible in uber lab
price range friendly mainly because you get your 6L totally free
+ Slayer ascendancy + Her Embrace tends to make you immune to almost everything
+ can do all content (99% of it)
incredibly higher leech will let you Facetank loads of points

cannot do these map mods :
– no leech
– no regen
– 60%
less recovery
– elemental reflect
– physical reflect (unless you’ll be able to equip Sibyl’s Lament)

Soul of Lunaris for the lowered physical damage taken and elevated movement speed although mapping
Soul of Solaris is going to be good for bosses (primarily if you will discover no adds)
Soul of Arakawa for the lowered DoTs harm in case your leech is not high adequate
Soul of Gruthkul with captured Erebix to lower attack speed of mobs and bosses

Lab Enchants
Attack and Cast speed when you have killed recently (good all about)
Harm penetrates resistances in case you haven’t killed recently (only appropriate for bosses)
Ancestral Protector grants elevated attack speed
Blade Flurry increases damage
Blood Rage grants improved attack speed
Or any decreased mana reserved to be able to drop Enlighten
Choose the one you like since gloves enchant are just about useless for this build (and I got spiked gloves, so I do not choose to overwrite the explicit on them)

Leveling Guides
Get Frost Blades initially and use it with Ancestral Call + whatever support gems you want/need
It’s ok to have a single target skill inside your swap weapon too
For those who possess a Tabula place Ancestral Warchief in it with help gems you get from the vendor
– Reave is level 12, get it as quickly as you could and get started leveling it
– Upgrade/Add assistance gems as you level
Never invest in vital strikes also early mainly because you won’t have the ability to manage the harm from Her Embrace
Always try to cap your fire resistance so Her Embrace will not too considerably harm
Began the tree with all those useless points you might want to take to obtain for the intriguing ones:
– Mana and life leech are useless in the course of leveling due to the fact your damage is as well low get anything from the leech. Use warlord’s mark as an alternative with blasphemy
– Then get life nodes (your 6L skill in sword will do enough damage to not care about taking harm nodes correct now):
– Get Blade Flurry at level 28 in act 3
– Get the correct colors on you Oni-Goroshi sockets in action 4 any time you all of the suitable support gems grow to be available
– Do the lab as quickly as you possibly can, with the suitable life pool as well as your DPS it is effortless
– Now you may have to take some damage nodes to obtain access to the other life nodes:
– Get extra damage and some mana/life leech:
– From here get the nodes you may need: damage in the event you feel your Damage is low, life leech in the event you believe your harm will give you sufficient life or if Her Embrace does also a great deal damage, accuracy if it gets beneath 89%.
Do not get Vaal Pact ahead of maps it really is not necessary, get crit nodes inside the finish any time you ascendancy and leech can sustain your life even with high harm from Her Embrace

Skill tree:
Instance Hyperlink:

[PoE 3.3 Champion Build]Really fun and Demonic Reave MTX appears fantastic Champion Build

If you appear for “Top Tier” within a build which has numerous specifications that need to meet. It needs to be fun and engaging, not cost an extraordinary quantity of currency, and can be a league starter with the ability to do all content later on as you upgrade and invest within your character. On prime of this, it will have to have rapid movement or move skills and not need to worry about any weird problems that ruin builds for you
All in all,
obtaining a build that suits me and has all of those factors could be a tall order to fill. Luckily I’ve perfected the second build in my series that fits all of the criteria. The reave/blurry genuine champion build which suits me just as completely! Hope you all appreciate!

+Quite entertaining and engaging build to play
+ Demonic Reave MTX 
looks amazing!
Very quickly pace build
Remarkable movement speed with whirling blades
Quite decent are clear
Certainly one of the ideal single target gems inside the game
Terrific evasion/dodge/dmg reduction
Cost-free 100% accuracy with ascendancy class
Free fortify on 100% of the time
+ Stun immune
+ Can do nearly all map mods
Capable to accomplish all content
Amazing defensive capabilities
+ Easy/Cheap to gear with an area for numerous improvements as you get far more currency

– Ele Reflect OR Phys Reflect maps are usually not possible
– Can not leech maps aren’t possible
Might be decently expensive to fully min/max oneself for endgame gear

Leveling Guides
Cleave could be applied to level the complete way till level 38 any time you get multistrike. four Hyperlink it after you can with the onslaught, melee physical damage, and Maim.
Set up a four-link Blade flurry for single target with melee Phys dmg, Conc impact, ELE dmg with attacks.
– Use any
one particular hand uncommon weapon using the flattest Phys dmg on it. Crit/Attack speed does not matter substantially at this point though I hate slow Weapons personally. Base doesn’t matter at all here either. Claws, Swords, Daggers w/e, is outstanding for the duration of EARLY leveling. When you’ll need leech, you need to have a Claw for soul raker passive.
– Use ornament of your east claw as quickly as you are able to and upgrade to Bloodseeker claw as quickly as you can just after that.
– For armor pieces (helm/chest/boots/gloves and so forth.) try to obtain a correct amount of res and any life you could.
– Use a mana flask till your mana leech is excellent enough to sustain your skill. In particular for boss fights in which you can run out of mana speedily.
In addition to your normal leveling uniques such as Goldrim, wanderlust, tabla, and so forth.

Skill Tree:
Instance Hyperlink:

[PoE 3.3 Gladiator Build]Very entertaining Tanky HC Crit Kinetic Blast Gladiator
offers us 100% chance to hit which can be excellent for hitting important strikes. Corona Solaris provides us an absolutely free blind aura, elevated crit when the enemy is blinded and added fire harm. Thief’s Torment for sustaining mana and have crazy life gained on hit. Belly in the Beast for far more Life or Queen of your Forest for far more evasion and bit a lot more resistance.

+ Tanky.
+Simple to hit max block by block.
robust against bosses which have walled rooms.
Quite fun.

Can’t run physical or elemental reflect.
– Terrible for bosses that do not have walls.

Bandits: Kill All for two passive points.

Leveling Guides:
You could level as sunder or as a wanderer, will depend on your playstyle.
At level two Grab an Onslaught gem.
At level
4 Grab a Decoy Totem gem.
At level 12
Commence utilizing Storm Prison wand, Lycosidae shield, and Barrage skill gem.
At level 24 Grab yourself a Wrath gem and an Assassin’s Mark gem.
At level 30 Equip a Thief’s Torment ring that will aid with sustaining mana and life along with a Tywzel wand.
At level 34 Grab a Lightning Golem gem.
At level 38 Grab
oneself Cast When Damage Taken gem along with a Curse On Hit gem.
At level 59 Grab a Moonsorrow wand until you’ll be able to afford a Corona Solaris.
At level 63 Use Corona Solaris
till you can get your hands on a crucial physical wand.

Skill Tree:
Instance Link:



Path Of Exile Guide On Totems

Path of Exile

In Path of Exile, totems are a type of creature. Totems appear in the game as monsters, and also as allies created by certain skills. Like any other creature, totems have life, and they will be destroyed if their life drops to zero.

Totems do not leave exploitable corpses. Totems cast by players use their skills according to the player’s stats, including modifiers from charges and buffs (like auras) affecting the player. Enough chaos orbs poe is needed in game.

Path of Exile

1. Totems as monsters

Totems appear in some areas, such as the Ancient Pyramid, and are just like any other monster, except that they usually cannot attack1 or move2. They are commonly found projecting auras that affect nearby monsters.

There are several unique totem monsters, for example Kuduku, the False God (who always appears in The Ledge), Puruna, The Challenger, the boss of Atoll Map and the totem bosses of Olmec’s Sanctum.

  1. In map with Area contains many Totems modifier, some totems cast skills for example, the Ice Nova.
  2. Except Lightning Warp totems.

2. Totems as allies

Certain skills allow the player to summon a totem ally. Depending on the skill, totem will then attack, cast spells, or project an aura for the player. It will continue to cast until it is destroyed or its duration expires. These skills have the Totem keyword.

The act of summoning a totem can be sped up by increased Totem Placement Speed modifiers. As of version 3.0.0, base totem placement time is 600 milliseconds.

Totems allies are not considered to be minions, and are therefore not affected by minion-specific modifiers such as increased Minion Damage and Minion Instability.

Totems are also not considered party members.

Any auras projected by the totem will affect all of the player’s allies, including minions and party members. Auras and aura-like effects can affect totems (this includes degeneration effects), summoned totems are only affected by auras that affect defensive properties, summoned totems still use their summoner’s skills.

In order for an offensive aura to have an effect, it must affect the summoner, not the totem. If you are new to the game and don’t want to mess up your first build, follow some build guide from

Do You Have Any Ideas On Skill Revamp In PoE?

Path of Exile

In Path of Exile, I’ve been thinking about how some skills could be reworked. The following is a collection of my ideas, in no particular order.

1. Elemental Hit – I think, honestly, the game could do without it unless of course it is changed. One such change could be an on kill effect a la infernal blow. 50% Chance to create a mini storm/flame/frostbearer type thing on kill, corresponding to what element killed the enemy.

Path of Exile

2. Adding a “Duration” tag to the gem could allow for interesting scaling.

3. Arc: A nostalgic and simply good looking skill (need mtx, pls GGG M). Very nice for clear, especially with the right enchant on a helm. Sadly arc does not function as a good single target skill (at least to my knowledge).

4. A nice change would be a threshold jewel that allows for arc to bounce back to yourself if there is no other monster nearby – with the drawback of shocking you. 50% chance to become shocked or something like that.

5. Static Strike – My first char ever was using this skill, it has somehow grown on me. It is currently not very versatile – I think changing the charge part a bit could be cool.

6. Instead of having an aoe cirlce coming out of you after attacks, why not have some effect similar to Choir of the Storm’s Lightning Bolt? of course with adjusted numbers.

7. You attack a couple of times, and charge up that many lightning bolts. after a while the number of charges (lets say 8) hit random nearby enemies. Maybe this would make the skill very strong when paired with multistrike and ancestral call.

What’s your opinion? Do you have any ideas on skill revamp? If you are new to the game and don’t want to mess up your first build, you can follow some build guide from our website.

Abyss Is In An Amazing Position Right Now In PoE

Path of Exile

In Path of Exile, the changes to abyss so that it has integrated has improved abyss massively as a mechanic. While it retains the objective purpose of breach, to give you a fuck-ton of shit to kill, I personally find it more interesting and engaging than breach.

There’s a chance that you’ll get a cool dungeon and some very cool crafting bases which makes it more interesting.

However in abyss I think one of the main problems was that things like stygian vises were just too common, it felt awful sifting through so many of them, iding and dropping, but now that they are rarer in integration, picking them up is a joy and very useful.

Path of Exile

I really think abyss is in a really good spot with these integration changes, and personally I’m more excited to see them than breaches, let’s take a look at other players view:

1. I died once on a one shot with my EA 10k HP to one of those fuckers in a non-damage moded t14, just the mob mods itself was enough to LUL my character.

2. I have gotten crit for around 11k before mitigation by those things in one damage mod tier 10 map. Lucky I had 25% additional physical damage reduction against abyssal monsters from jewels.

3. That move has a lot of windup and locks in its angle early, so unless the screen is super packed it’s not too hard to move in time.

4. First depths I got a lich and a 2 socket helm with perfect rolls, I’m pretty sure I’ve killed more liches this league than I did in the same amount of time in the actual abyss league.

5. I agree, it’s so nice that they made some minor changes to Abysses that made a world of difference once the league was pretty much dead and over like every other league that they only finally fix after it’s too late.

6. Back in abyss, abysses felt more like a chore, and I’d skip them if they went backwards. Now it’s actually really fun getting them. Got a decent stygian vise the other day which wouldn’t have been worth anything prev league, and sold it for 1.5ex.

What’s your opinions?

Path Of Exile Build Guide To Kill Shaper


In Path of Exile league, if you really want to take shaper down, but you don’t know which budget build could do that and doesn’t make you hate the playstyle. If sunder is also not your favourite option as melee skill. What should you do?

In fact, it is depends on your definition of “budget”.

Path Of Exile

Molten Strike Inquis with Ele Claw/Foil using Frost Blades to clear. Once you have decent gear and are level 90+ you start to really feel the dps. Requires a few ex to do all content, but is really satisfying to play and cheap to start (5 – link MS comfortably kills Red map bosses). Also good for Uber Atziri if you have a bit better gear.

Scorching Ray Trickster works well for everything. Tanky, good damage, decent clearspeed. Gear requirement is pretty low since SR has good base damage.

Spectre Summoner is really cheap and just dumpsters all bosses.

Low Life RF is really tanky. After a certain point you can basically afk kill Shaper. Requires quite a bit of currency to comfortably do Endgame content tho.

LA/Barrage build using the Tempest can be really good aswell. Abyss jewels are a bit more expensive this league, so you might have to invest a bit more currency to do Shaper, but the build clears fast and farming currency with it is really easy.

Ancestral Warchief was cheap as hell but can also scale with money. Makes it fun to make it a sole character as it is constantly getting stronger.

Starts off working great with just Meginords and Facebreaker, Great Old One’s Ward shield, cheap cheap. Get steel rings, flat phys ammy, abyssus if you want, Vulnerability\Temp chains on hit corruption on gloves, Tukohama’s etc.

If you are new to the game, follow some build guide from U4GM. Another option is to just mess around yourself and see how things work but sometimes it can get frustrating if you cannot kill monsters/progress further, so be careful with it.

Best PoE Guide Of Completing Deadly Encounters

Path of Exile

In Path of Exile, players may know, the Bestiary League have arrived. Completing deadly encounters is one of the tasks you need to do.

Alluring Abyss Normal. This is the uber Atziri, is hard fight. If you’re build not that good, just buy the service for doing this.(Expensive)

Path of Exile

The Shaper Normal. This is the last boss in the atlas of world(end game maps), the hardest boss in the game. Just like the uber atziri, just buy the service if you’re build not capable to do it.(Slightly Expensive)

Red Tier Elder Normal. With the [3.2 improvement]](/s “Made changes to how map selection occurs when choosing which maps contain The Elder and his Guardians. As a result of this change, it will be easier on average to encounter The Elder on higher tier maps.”) we can expect getting red tier elder will be easier. When your atlas have enough elder’s influence, The Elder together with his guardians will spawn at the middle of the influence.

You have to beat the guardians first then only can fight with The Elder, if not The Elder won’t spawn from the map. There’s also a tiny trick to do this, you can use shaper’s orb on the map that elder spawn to turn the map into yellow or red tier depending of the original map tier, so you won’t have much problem with Elder spawn in white zone.

Vaal Temple Hard. Can get this through divination card name Lingering Remnants or vaaling T15 maps above only. The boss inside is pretty hard, not to mention with random add-on mods on top of this map make it more dangerous, just buy the service if you’re build not capable to do it.(Slightly Expensive)


How To Avoid The Trade Window Scams In PoE

Path of Exile

Path of Exile is a game centered around planning and precaution, trading is no different. If you’re not sure on how scams and price fixing work and you’re afraid of it happening to you. Today, for new collectors of path of exile orbs, I will tell how to prevent one of the scams: trade window scams.

This scam is very simple to avoid yet very easy to fall for. When we map and play the game we go fast. When we make small trades we often just hover our mouse cursor over the persons item whom which we are trading with very quickly and accept the trade and move on.

Path of Exile

Most trade window scams are regarding expensive item trades where the scammer knows that people often hover the item very quickly. So to scam you, the scammer places an item that looks very much like the item you want to buy, but it’s not the same item.

Then they hope that you don’t notice and just accept the trade quickly like you would usually do. This usually happens with items that claimed to be 6 linked but they’re not. Many item arts make an item that has a 4 link and a 2 link almost look like a 6 link if you look at it quickly.

Scammers can also place the item that you actually want to buy in the window first, then they cancel the trade and claim that they missclicked or something. They then open the trade window again but this time the item is swapped to another that looks like the item you want to buy but is in fact not that item at all. This can also happen if you’re trying to buy a good rolled certain unique and the scammer swaps to the same unique with lower stats than the one you wanted.

The reason this simple scam works is because we are so used to trading fast. So to prevent it we need to slow down. When you do an expensive item trade, make it an absolute habit to triple check the item. Check it three times every single time.

If your trade is cancelled for any reason, you should be very suspicious and check the item three or more times again to make sure the stats are the same and that the links are what you want. As simple as this scam is, the solution to it is simple as well. Triple check the poe items every single trade that you feel is important.

Can We Allow To Remove Extra Gore In PoE

Path of Exile

Can we please have a setting to remove Extra Gore in Path of Exile? Playing a crit-phys build or just with Belly/BoR makes the gameplay so shitty, honestly. I don’t even believe GGG likes the consequences of not being able to see anything with all the blood flying around.

This time around with Abyss I was playing Blade Flurry crit and when the abysses popped I just couldn’t see the moves of the rare mobs, making me just being able to react to little stuff, and that’s not funny at all when the rares have skills that in some cases can even “oneshot” you. Having enough path of exile currency is important.

Path of Exile

We also need a setting to reduce particles. I still refuse to play in groups of 3 or more because you literally can’t see anything that’s happening on the screen. Once the ascendancy stuff hits you’ll be able to do a 6-totem frostbolt totem build. I’m going to fill that screen with so many balls it’s going to make Pornhub’s CEO retire.

For sure. The game looks beautiful until you start to actually use skills and then it looks like some amateur game where the devs didn’t know when to stop with the particles and bright lights. The entire grim esthetic is lost in the chaos if mismatching skill effects.

Extra Gore now stacks nonlinearly on a custom scale, with the first Extra Gore giving you 1, the second Extra Gore giving you 31, the third Extra Gore giving you 32, the fourth Extra Gore giving you 22, and all further Extra Gores giving 0, so that Extra Gore can be x0, x1, x32, x64, or x86, corresponding to the size of the instruction set of your CPU needed to process the gore without crashing.

Some players think that Extra Gore with a fast build turns the game into a Jack Pollock painting simulator. Alternatively I would prefer that instead of every single hit proccing blood non-stop all the time, that the gore effect would be a lot less frequent but when it procced mobs would implode in a huge burst of blood. That way it wouldn’t be a constant eye-sore and felt more impactful.

In fact, with the exceptions of Gorebreaker and Bloodplay, every single item with the Extra Gore modifier has been near-mandatory for specific commonly used builds, at some point or another: Facebreaker (basically mandatory for unarmed builds), Carnage Heart (critical in many builds which depend on leech), Belly of the Beast (life is always good), Carcass Jack (was BIS during the AoE meta), The Bringer of Rain (was super common for melee/block builds).

Which Item Is Your Most Favorite In PoE Abyss Leagues

Path of Exile

What are player’s favorite areas and classes in Path of Exile? GGG have compiled a list of stats from the current Abyss leagues. Today we’re looking at which path of exile items were played the most.

Let’s look at which areas, out of all of the locations in Path of Exile, were run the most. The top ten run areas in Abyss League were The Twilight Strand, The Blood Aqueduct, Arid Lake, Beach, Burial Chambers, Vault, Strand, Desert, Abyssal Depths and Channel.

Path of Exile

This is the first time in memory that The Twilight Strand has been the single highest-run area in the game. This is almost certainly due to the introduction of Oni-Goroshi, which requires hundreds of Twilight Strand runs to obtain. The other interesting appearance on this list is the Abyssal Depths. The appearance of the Abyssal Depths indicates that it is considered a valuable occurrence that players are unlikely to skip, mainly due to the potential for it to contain one of the Lich bosses.

And the top ten maps that players like were Arid Lake, Beach, Burial Chambers, Vault, Strand, Desert, Channel, Iceberg, Arcade and Graveyard. It takes time and effort to reach yellow Maps, and even more to reach red, so it makes sense that the majority of Maps run are white. Vault appearing as the 4th most run map is a clear sign of its relative popularity (and therefore value).

The top five white maps that players like were Arid Lake, Beach, Burial Chambers, Strand and Desert. It comes as no surprise that maps with a fairly simple layout and boss are popular. It’s also encouraging to see that, though there is a slight skew in terms of popularity of the northeastern quadrant of the Atlas, it is not entirely dominant. This skew is probably at least in part due to the name recognition of Beach as a solid starter map.

In Path of Exile, the Necromancer’s powerful defensive options continue to shine in Hardcore. The Inquisitor has seen a sharp rise in popularity across both Hardcore and Standard Abyss variants — this is likely in part due to the power of some of the new support gems (in particular Ancestral Call) as well as the strength of Elemental damage on Abyss jewels, and changes made to Reflect mechanics.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of poe orbs, please buy exalted orbs on U4GM.

Life After Abyss In Path Of Exile


In Path of Exile, Abyss is really cool due to how it blew the old meta wide open with the changes and now you could really make any hipster build work with enough abyss jewels. I mean, Brightbeak glacial hammer is a thing. And enough path of exile orbs is important for you.

Now that we had leagues like breach, harbinger and abyss, where the machanics are all quite similar (monsters spawning out of somewhere). What would you like to see in the next league? Would you guys rather have a more crafting/theory based league like essence? Or have a more combat oriented league like the three mentioned above? Or would you enjoy a whole new concept more – if so what would it be?

Path of Exile

I for one enjoyed combat based leagues more and the rewards at the end just makes it the much more satisfying. Perhaps a league with a new mechanic like a dungeon where each zone gets progressively harder? And the value of the rewards are determined by the difficulty of the zone?

And what about you? Different players have different opinions. Some players would really enjoy another poe currency driven league like Perandus. Some players would like a league with boss zones that you farm endlessly for items. Right now PvM clearspeed is king as far as returns per hour, with many just skipping bosses at the end of the map.

Some players would like to see zones you open right at the entrance of a boss room that you are meant to farm over and over similar to Mephisto runs from D2. Importantly they should have some reason to farm endlessly, providing both a rare drop of a powerful item, and have a 50-100% chance to drop a fragment/splinter that is collected to enter an Uber boss zone. This zone must be done deathless (one portal allowed) but has potential for some serious wealth and poe items.

Leagues can be an interesting tool to test planned expansion content or possible balance changes. Harbinger and essence for instance tested giving us tools to smooth out early gearing. You could also argue that Warbands/Mayhem/Turmoil investigated providing incentives for players to alter mapping habits. Constantly rolling in league mechanics is starting to make the game feel bloated.