With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo’te.
Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.
During battle, an Archer is going to be using ranged attacks to do consistent damage over time to the enemy. Their range affords them a freedom that other classes typically don’t have, and they can more easily avoid damage.
Archers are a little weaker than the other Disciples of War so players looking to use this class should be prepared to avoid damage at all costs. To make up for that, Archers also gain access to useful area of effect (AoE) abilities.